Rename. Rebreak. Repeat.

The systems are humming, glitching, and rebuilding. Here’s what the Lost Souls has been hammering on this week inside the machine.

Damiix

6/27/20252 min read

XP Daily Is Coming Into Focus


Our name is changing, but that’s only part of the shift. What was once just a concept is now becoming a full-fledged News and Media Group. XP Daily will cover reviews, commentary, daily reflections, personal deep-dives, tech breakdowns, opinion pieces, and both world and localish news. It’s meant to be raw.

We’re not building another sterile news outlet. XP Daily is where community, perspective, and reporting collide. Some days it’ll be messy. Some days it’ll be heavy. But it’ll always be honest. Whether it’s updates from inside Lost Souls, coverage of overlooked issues, or reflections from the edge of burnout, XP Daily is being shaped to carry the weight of our voice and the world we live in.

We may also be bringing on a new writer soon. Our very own Fyasko might be joining the media side, contributing sharp insight and unapologetic commentary.

The rebrand is rolling out gradually, but the intent is locked. Content is coming. Structure is forming. We’re almost ready to let it speak.

Inksnap Messaging: Still Holding On by a Thread


On a separate front, Inksnap is still being beaten into submission. It’s its own beast, and right now, that beast is misbehaving.

The biggest problems are still buried in the database. Message delivery, threading, and real-time updates keep slipping out of sync. Fix one bug, and another shows up, wearing the last one’s clothes. It’s frustrating, but not surprising. Building something from scratch takes time, and we’re doing it without shortcuts.

Despite the setbacks, progress is happening. Slowly. Quietly. Inksnap will launch when it’s stable, not before. We are not rushing this.

LSDT Collab: A New Internal Weapon


LSDT Collab is a different tool entirely, being developed as an internal platform for dev coordination and project management. It is being built by the Lost Souls Dev Team to streamline how we work across everything else we’re building. No inboxes, no clutter, just a clean, focused control room for managing projects, deadlines, and creative chaos.

Right now it’s still in the early build phase. Feature mapping, internal testing, and outlining workflows. Nothing flashy yet, but the bones are strong.

Averian Landscaping Update


Averian Landscaping has been locked into a large-scale project over the past week. Long hours, brutal heat, and the kind of work that doesn’t show off until the very end but the team has been pushing through it with steady focus. This isn’t one of those easy wrap-ups either. It’s a detailed that project quires precision across multiple moving parts, and everyone involved has been carrying their weight.

If the weather holds and the schedule stays clean, we’re aiming to have it wrapped up fully by the end of next week. That’s the hope. But as always, we work until it’s done right, not just done fast. Shoutout to the crew for staying sharp when the days got long.

Personal Health Check


Still sick. Still showing up. Recovery has been frustrating, unpredictable, and slower than it should be. But progress is happening in stages and right now, that’s all recovery can be. There’s no quick fix when the system itself is running low.

Energy is limited, but the work is still moving forward. Some days are better than others. Some days are about survival. Thanks to everyone who’s been patient while things get back on track. It means more than it probably looks like on the surface.

What Comes Next


The Lost Souls Dev Team is stretched across several fronts, and somehow, it’s working. XP Daily is rising. Inksnap is slowly stabilizing under pressure. LSDT Collab is quietly laying down the spine of our internal operations. Averian is almost at the finish line.

We have also acquired a building in town. This will act as our HQ. I also have plan a for it. (Dramatic Music)